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NVIDIA Quadro NVS 420 Support Quad Display+SPLITTER WINXP/WIN7/8/10
NVIDIA Quadro NVS 420 Support Quad Display+SPLITTER WINXP/WIN7/8/10 Original price was: $125.00.Current price is: $99.99.

NVIDIA-Quadro-FX-4800-CUDA-1.5GB 3D design

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NVIDIA Quadro FX 4800 192-core CUDA 1.5GB DVI-I, Dual DisplayPort, Stereo Graphics Card (45K1674) features::

  • PCI-e x16 full-height graphics card requiring two x16 slots
  • 1.5 GB 384-bit, GDDR3 memory configuration
  • Two DisplayPort, One Dual-Link DVI-I monitor ports, and 3-pin stereo connectors (Only two monitor ports are active at a time)
  • 192 CUDA Parallel Processor Cores
  • Supported platforms:
    • Microsoft Windows Vista (64-bit and 32-bit)
    • Microsoft Windows XP (64-bit and 32-bit)
    • Linux RedHat 5 – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)
  • Architecture:
    • 128-bit color precision
    • Unlimited fragment instruction
    • Unlimited vertex instruction
    • 3D volumetric texture support
    • Single-system powerwall
    • 12 pixels per clock rendering engine
    • Hardware accelerated antialiased points and lines
    • Hardware OpenGL overlay planes
    • Hardware accelerated two-sided lighting
    • Hardware accelerated clipping planes
    • 3rd-generation occlusion culling
    • 16 textures per pixel in fragment programs
    • Window ID clipping functionality
    • Hardware accelerated line stippling
  • Shading Architecture:
    • Full Shader Model 4.0 (OpenGL 2.1/DirectX 10 class)
    • Long fragment programs (unlimited instructions)
    • Long vertex programs (unlimited instructions)
    • Looping and subroutines (up to 256 loops per vertex program)
    • Dynamic flow control
    • Conditional execution
  • High Level Shader Languages (HLSL)
    • Optimized compiler for Cg and Microsoft HLSL
    • OpenGL 2.1 and DirectX 10 support
    • Open source compiler
  • High-Resolution Antialiasing
    • Rotated Grid Full-Scene Antialiasing (RG FSAA)
    • 32x FSAA dramatically reduces visual aliasing artifacts or jaggies at resolution up to 1920 x 1200
  • Monitor Resolution Support:
    • Two DisplayPort and one Dual-Link DVI-I:
      • Only two of the three connectors are active at a time
      • 2560 x 1600 maximum digital resolution for DisplayPort and Dual-Link DVI-I connectors
      • 2048 x 1536 maximum analog resolution with the attached DVI-to-VGA monitor adapter to the Dual-Link DVI-I connector
      • 1920 x 1200 maximum digital resolution with an attached to optional DisplayPort to Single-Link DVI-D Monitor Cable.
    • Includes one DVI-VGA monitor adapter to allow attachment of VGA analog monitor to the Dual-Link DVI-I monitor port.
  • Supports attachment of the NVIDIA SLI Connector
    • Dynamically scale graphics performance, enhance image quality by combining two Quadro® FX 4800 graphic cards by uniting them as a single graphics card within selected ThinkStation systems.
      • SLI Frame Rendering: Transparently scale application performance that benefits visual simulation, broadcast and video applications which are fill rate-limited, using the Split Frame Rendering (SFR) mode SLI Full Screen Anti Aliasing (FSAA): Transparently scale image quality. FSLI FSAA increases the FSAA level up to 32x to remove jaggies from contours of geometries in real time that benefits design review and Digital Mockup (DMU), visual simulation, broadcast and video applications.

Note: NVIDIA Quadro FX 4800 graphics card does not support DisplayPort to VGA Analog Monitor Cable

Description

NVIDIA Quadro FX 4800 192-core CUDA 1.5GB DVI-I, Dual DisplayPort, Stereo Graphics Card (45K1674) features::

  • PCI-e x16 full-height graphics card requiring two x16 slots
  • 1.5 GB 384-bit, GDDR3 memory configuration
  • Two DisplayPort, One Dual-Link DVI-I monitor ports, and 3-pin stereo connectors (Only two monitor ports are active at a time)
  • 192 CUDA Parallel Processor Cores
  • Supported platforms:
    • Microsoft Windows Vista (64-bit and 32-bit)
    • Microsoft Windows XP (64-bit and 32-bit)
    • Linux RedHat 5 – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)
  • Architecture:
    • 128-bit color precision
    • Unlimited fragment instruction
    • Unlimited vertex instruction
    • 3D volumetric texture support
    • Single-system powerwall
    • 12 pixels per clock rendering engine
    • Hardware accelerated antialiased points and lines
    • Hardware OpenGL overlay planes
    • Hardware accelerated two-sided lighting
    • Hardware accelerated clipping planes
    • 3rd-generation occlusion culling
    • 16 textures per pixel in fragment programs
    • Window ID clipping functionality
    • Hardware accelerated line stippling
  • Shading Architecture:
    • Full Shader Model 4.0 (OpenGL 2.1/DirectX 10 class)
    • Long fragment programs (unlimited instructions)
    • Long vertex programs (unlimited instructions)
    • Looping and subroutines (up to 256 loops per vertex program)
    • Dynamic flow control
    • Conditional execution
  • High Level Shader Languages (HLSL)
    • Optimized compiler for Cg and Microsoft HLSL
    • OpenGL 2.1 and DirectX 10 support
    • Open source compiler
  • High-Resolution Antialiasing
    • Rotated Grid Full-Scene Antialiasing (RG FSAA)
    • 32x FSAA dramatically reduces visual aliasing artifacts or jaggies at resolution up to 1920 x 1200
  • Monitor Resolution Support:
    • Two DisplayPort and one Dual-Link DVI-I:
      • Only two of the three connectors are active at a time
      • 2560 x 1600 maximum digital resolution for DisplayPort and Dual-Link DVI-I connectors
      • 2048 x 1536 maximum analog resolution with the attached DVI-to-VGA monitor adapter to the Dual-Link DVI-I connector
      • 1920 x 1200 maximum digital resolution with an attached to optional DisplayPort to Single-Link DVI-D Monitor Cable.
    • Includes one DVI-VGA monitor adapter to allow attachment of VGA analog monitor to the Dual-Link DVI-I monitor port.
  • Supports attachment of the NVIDIA SLI Connector
    • Dynamically scale graphics performance, enhance image quality by combining two Quadro® FX 4800 graphic cards by uniting them as a single graphics card within selected ThinkStation systems.
      • SLI Frame Rendering: Transparently scale application performance that benefits visual simulation, broadcast and video applications which are fill rate-limited, using the Split Frame Rendering (SFR) mode SLI Full Screen Anti Aliasing (FSAA): Transparently scale image quality. FSLI FSAA increases the FSAA level up to 32x to remove jaggies from contours of geometries in real time that benefits design review and Digital Mockup (DMU), visual simulation, broadcast and video applications.

Note: NVIDIA Quadro FX 4800 graphics card does not support DisplayPort to VGA Analog Monitor Cable

Description

NVIDIA Quadro FX 4800 192-core CUDA 1.5GB DVI-I, Dual DisplayPort, Stereo Graphics Card (45K1674) features::

  • PCI-e x16 full-height graphics card requiring two x16 slots
  • 1.5 GB 384-bit, GDDR3 memory configuration
  • Two DisplayPort, One Dual-Link DVI-I monitor ports, and 3-pin stereo connectors (Only two monitor ports are active at a time)
  • 192 CUDA Parallel Processor Cores
  • Supported platforms:
    • Microsoft Windows Vista (64-bit and 32-bit)
    • Microsoft Windows XP (64-bit and 32-bit)
    • Linux RedHat 5 – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)
  • Architecture:
    • 128-bit color precision
    • Unlimited fragment instruction
    • Unlimited vertex instruction
    • 3D volumetric texture support
    • Single-system powerwall
    • 12 pixels per clock rendering engine
    • Hardware accelerated antialiased points and lines
    • Hardware OpenGL overlay planes
    • Hardware accelerated two-sided lighting
    • Hardware accelerated clipping planes
    • 3rd-generation occlusion culling
    • 16 textures per pixel in fragment programs
    • Window ID clipping functionality
    • Hardware accelerated line stippling
  • Shading Architecture:
    • Full Shader Model 4.0 (OpenGL 2.1/DirectX 10 class)
    • Long fragment programs (unlimited instructions)
    • Long vertex programs (unlimited instructions)
    • Looping and subroutines (up to 256 loops per vertex program)
    • Dynamic flow control
    • Conditional execution
  • High Level Shader Languages (HLSL)
    • Optimized compiler for Cg and Microsoft HLSL
    • OpenGL 2.1 and DirectX 10 support
    • Open source compiler
  • High-Resolution Antialiasing
    • Rotated Grid Full-Scene Antialiasing (RG FSAA)
    • 32x FSAA dramatically reduces visual aliasing artifacts or jaggies at resolution up to 1920 x 1200
  • Monitor Resolution Support:
    • Two DisplayPort and one Dual-Link DVI-I:
      • Only two of the three connectors are active at a time
      • 2560 x 1600 maximum digital resolution for DisplayPort and Dual-Link DVI-I connectors
      • 2048 x 1536 maximum analog resolution with the attached DVI-to-VGA monitor adapter to the Dual-Link DVI-I connector
      • 1920 x 1200 maximum digital resolution with an attached to optional DisplayPort to Single-Link DVI-D Monitor Cable.
    • Includes one DVI-VGA monitor adapter to allow attachment of VGA analog monitor to the Dual-Link DVI-I monitor port.
  • Supports attachment of the NVIDIA SLI Connector
    • Dynamically scale graphics performance, enhance image quality by combining two Quadro® FX 4800 graphic cards by uniting them as a single graphics card within selected ThinkStation systems.
      • SLI Frame Rendering: Transparently scale application performance that benefits visual simulation, broadcast and video applications which are fill rate-limited, using the Split Frame Rendering (SFR) mode SLI Full Screen Anti Aliasing (FSAA): Transparently scale image quality. FSLI FSAA increases the FSAA level up to 32x to remove jaggies from contours of geometries in real time that benefits design review and Digital Mockup (DMU), visual simulation, broadcast and video applications.

Note: NVIDIA Quadro FX 4800 graphics card does not support DisplayPort to VGA Analog Monitor Cable

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